Even though the initial design does use extrinsic motivation to encourage users by rewarding them with points that can be converted to tangible rewards, I realized that the app lacks features that act as an intrinsic motivation for users.
To boost intrinsic motivation, I developed a badge system where users would receive badges once they attain a certain goal. Because it is often difficult to workout regularly, game elements can act as a motivation factor to help users stay engaged by recognizing the user’s achievements and progress. Also, since users can view badges that other users achieved on the profile page, the badge system acts as virtual indicator of status, distinguishing badge-holders from others.
On the profile page, users can view their badge progress, recent groups, how many points they’ve earned, and upcoming events. This page can also act as a shortcut to move to specific sections if users want to view more details.
In the History feature, I combined the separate bars into one graph so that users could hover over each bar to see the exact number of steps that they took, allowing users to keep track of their exercise data. Originally, users had to use the dropdown function to view the details of the walk history. However, this required users to make several clicks. To create a simpler way to view the data, I inserted a menu bar for weekly, monthly, and yearly below the graph so that users can swipe to instantly view the exercise data they are looking for.